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Virtual Reality (VR) stories - Page 31

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
Paul feed

Facebook introduces 360 photos

Wed, 22nd Jun 2016
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apple
This medium enables new opportunities for creativity, and we're excited to see what kinds of 360 photos get shared on Facebook.
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Holidays are now a virtual reality

Tue, 21st Jun 2016
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samsung gear
Experience global adventures without leaving the store as Flight Centre introduces virtual reality holidays, powered by Samsung Gear VR headsets.
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Five technologies ready to disrupt your business

Tue, 21st Jun 2016
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iot
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ar, vr & metaverse
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apps
Personal technologies are set to have a major impact on every business across the globe, according to Gartner.
Vive

Hands-on Review: HTC Vive

Sat, 4th Jun 2016
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gaming
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digital entertainment
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ar, vr & metaverse
HTC's Vive raises the bar in our hands-on review, delivering a mesmerising VR experience that justifies its hefty price tag.
Thinkstockphotos 484377959

Smart tracking tech: prepare for the next 10 years of evolution

Fri, 3rd Jun 2016
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surveillance
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smart home
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data privacy
Current tracking tech can pinpoint GPS accuracy to within a few metres. It will get much more powerful in the next decade, Daniel Lewkovitz says.
Augmented reality

AR touches down in the enterprise, driven by key developments

Mon, 30th May 2016
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uc
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healthtech
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ar, vr & metaverse
The smart glasses segment of the augmented reality market is predicted to grow by 140% by 2020, according to Technavio research.
Rocket

Wider benefits from 'sky rocketing' VR market

Thu, 26th May 2016
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gaming
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digital entertainment
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supply chain
Global VR hardware shipments could spike by 2400% in 2016, IDC predicts, invigorating consumer IT and business markets with extensive ecosystem benefits.
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Google's Daydream VR initiative will drive mobile VR headset dominance

Tue, 24th May 2016
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ar, vr & metaverse
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ovum
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opinion
While initially disappointing, the announcement of Daydream VR sets the stage for mobile VR to shine in the numerous ways.
Vr

University of Canterbury becomes VR hub for New Zealand's next generation

Mon, 16th May 2016
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3d printing
The University of Canterbury has been named a founding site for the Crytek VR First initiative, bringing virtual reality technology to its students.
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Ziptrek Ecotours brings Queenstown to tourists through virtual reality

Thu, 12th May 2016
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ecotourism
Virtual Queenstown in VR leap - Ziptrek Ecotours at TRENZ, showcasing aerial zipline tours to global visitors.
Virtual reality man2

Drones and virtual reality: A match made in heaven?

Thu, 12th May 2016
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drones
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ar drone
A new drone has been released that has the capability to record 360 degree footage - ideal for virtual reality.
Milford sound

Kiwi company uses VR to show off Milford Sound like never before

Mon, 9th May 2016
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digital entertainment
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ar, vr & metaverse
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video
Southern Discoveries, a top NZ tourism company, is using VR and 360 degree video to showcase Milford Sound to global buyers.
Vr

Did you hear? Classroom wearables are where it's at

Tue, 3rd May 2016
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wearables
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healthtech
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ar, vr & metaverse
Wearables in the classroom are becoming the norm, as educators around the world adopt new tools and technologies to aid learning.
Ar

Virtual reality taking off with augmented reality also set to soar

Fri, 22nd Apr 2016
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gaming
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digital entertainment
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ar, vr & metaverse
IDC is forecasting skyrocketing VR hardware shipments this year, with AR ramping up in the next few years too - to a combined 110m shipments in 2020.
Vr1

Oculus, HTC and Sony to dominate VR spend with just 13% market share

Mon, 18th Apr 2016
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ar, vr & metaverse
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strategy analytics
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ar
Oculus Rift, HTC Vive and Sony Playstation VR will dominate VR spend this year - but its low cost options fuelling shipments.
Vr

Vendors: Don't miss your slice of the virtual reality pie

Wed, 13th Apr 2016
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ar, vr & metaverse
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tbr
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ar
VR will be a transformational, disruptive force in the devices market and reach $20 billion by 2020. Vendors who hesitate risk missing out, says TBR.
Techweek akl 2016 programme announced

Techweek AKL 2016 programme announced

Wed, 6th Apr 2016
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ar, vr & metaverse
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disruption
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ar
Techweek AKL 2016 to showcase Auckland's innovation hub with virtual reality, start-up competitions and innovation heroes.
Ele

Education technology critical for developing 21st century skills

Wed, 30th Mar 2016
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uc
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ai
Social and emotional skills are crucial in the modern workforce, according to a global survey by the Boston Consulting Group.
Dark face

Ed-tech holds 'enormous power' to foster learning beyond the basics

Tue, 15th Mar 2016
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edutech
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uc
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ar, vr & metaverse
Education technology is crucial for fostering social and emotional learning, according to a new report by the World Economic Forum and BCG.
Obseity

Could virtual reality stave off the obesity epidemic?

Mon, 29th Feb 2016
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healthtech
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ar, vr & metaverse
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interactive
Virtual reality shows promise in combating obesity and treating weight-related disorders, according to new research.