Virtual Reality (VR) stories - Page 34
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.
400m Outlook users following Hotmail upgrade
Tue, 7th May 2013
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ar, vr & metaverse
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microsoft
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hotmail
Microsoft has finished upgrading Hotmail customers to Outlook.com, driving more than 400 million active accounts.
Marketing in the connected world: Part 2
Wed, 5th Sep 2012
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digital signage
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ar, vr & metaverse
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tactix
New marketing tech extends beyond hand-held devices, integrating every physical environment to engage consumers interactively through apps and AR.
Sony developing virtual reality headsets
Wed, 27th Jul 2011
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gaming
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digital signage
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digital entertainment
Sony is currently testing a prototype 3D headset that bears a striking resemblance to that 1980s 3D arcade folly, virtual reality.